// GameBlock.h: interface for the GameBlock class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMEBLOCK_H__70A35035_034D_4F5C_87E6_CDEFA4585C7D__INCLUDED_)
#define AFX_GAMEBLOCK_H__70A35035_034D_4F5C_87E6_CDEFA4585C7D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Block.h"

class GameBlock : public Block  
{
public:
	GameBlock();
	virtual ~GameBlock();

	void SetPosition(int x,int y);

};

#endif // !defined(AFX_GAMEBLOCK_H__70A35035_034D_4F5C_87E6_CDEFA4585C7D__INCLUDED_)
